Desktop Flash MiniBuilder is out!
Version alpha-1.0
Later Update: click below to install latest version.
Download count:
It works with Flex SDK 3.4 (+Java)
OS: Windows, Linux (Mac not yet)
See http://code.google.com/p/minibuilder/ for details
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October 28th, 2009 at 5:23 pm
Wow! It works. Linux developers have now a nice tool for as3 developement.
October 28th, 2009 at 8:20 pm
Great work
October 28th, 2009 at 8:44 pm
[...] http://www.victordramba.com/?p=36 [...]
October 28th, 2009 at 11:37 pm
That’s pretty rad. Nice work
October 29th, 2009 at 11:28 am
Awesome work! love it
However, i will appreciate it more if Mac version will come out soon.
Thanks
October 29th, 2009 at 1:37 pm
Wow! You can even create AIR and Tamarin Projects with this thing.
Really cool stuff!
October 29th, 2009 at 1:42 pm
It is such a good IDE for students or user with low end machine. However, FlashDevelop was a solid IDE and Mac user could just use Windows in VM?
October 29th, 2009 at 2:17 pm
Flash Develop, Flash Builder, FDT, ASDT (dono why they stopped though)
startup time > 10s
MiniBuilder: startup time: 0.7s
To be honest, my main targets are Linux and Chrome OS. Mac will eventually be in too though, usually, Apple buyers can afford Flash Builder.
MiniBuilder will be fit for small/medium size projects.
Depending on the success of the project, we’ll add features not present in other IDEs, features that are much easier to develop in AS3 than in any other language. How about creating your vector graphic symbols right in the IDE?
October 29th, 2009 at 8:10 pm
Tried it out today on Vista – nice work.
What’s causing the cross-platform issues for Mac? Presumably the Java builder code and the AIR package are both cross-platform… is it anything someone else can help you out with?
October 29th, 2009 at 9:47 pm
@Ian
Actually, yes, thanks for the question, I could use some help.
I made a post for this issue with all details, please read:
http://www.victordramba.com/?p=43
October 30th, 2009 at 12:28 am
Hi, I’ve tested the app, it works as expected. Very cool idea to create an air-app to build Flash
I think I would prefer FlashDevelop as main editor (startup time doesn’t matter to me and has great editor features) but if the app keeps very small and quick to install it is interesting when you are at other places, and it is cross platform (right?) It would be a great feature if you include the flexSDK in the installation.
About the app:
I also mis the middle-click functionality to close a tab and some right-click menu options and of course the CTRL-ENTER to compile and run
October 30th, 2009 at 1:07 pm
@Mark
All IDE’s have ups and downs. Yes, MiniBuilder will stay lightweight.
About middle-click close tab, not sure. But all keyboard shortcuts will be cofigrable. Right now, you ca close a tab using Ctrl+W or Ctrl+TAB.
Check Help -> Keyboard Shortcuts
November 2nd, 2009 at 9:56 pm
Thanks a lot, what a great job and idea !
I think I’m going to use it on my netbook and I’ll try to develop my next AS3 project in Minibuilder…
Again thanks !
November 4th, 2009 at 3:34 am
[...] コード補完機能やデバッガもついたActionscriptエディタを発見したのでちょっとテスト。 コンパイルまでやってくれるのでFDTと似たような使い方なのかな。機能はかなり劣るけど。 これ、AIR以外にオンライン上でコンパイルができるソースも配布しているので 個人用サーバーでWonderflのような環境作ってブラウザベースで開発もできちゃいますね。 ってことで次回は自分の環境にWonderfl作ってみる。 Flash MiniBuilder http://code.google.com/p/minibuilder/ まずは準備。以下のものがなければダウンロードします。 Adobe AIRをインストール http://get.adobe.com/air/ Javaランタイムをインストール (JRE) 1.6~ http://java.sun.com/javase/downloads/index.jsp#jre Flex SDK 3.0~をインストール 3.4を推奨。4~でもいける。 Cドライブ直下に入れて環境変数を設定。 http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+3 1.AIRファイル「AirMiniBuilder.air」をダウンロードしてインストール。 2.SetupタブのSDK Pathを設定し、Save。 3.C:Program FilesAirMiniBuilderMBCompilerのstart.batを起動。 4.SetupタブのCheck againボタンをクリック。 5.Create New ProjectタブからProject Nameを設定して Create Projectボタンをクリック。 6.何か書いて「File」→「Save All」して「Compile」→「Compile and QuickRun」で出力。 ※プロジェクトファイルは.actionScriptPropertiesというファイル名で以下のディレクトリに出力されます。 C:Documents and Settings○○○minibuilderプロジェクト名 以下のコードでデバッガを表示させることも可能。 import com.victordramba.console.*; //uncomment to enable debugger console Debugger.setParent(this, true); debug(’started in ‘ + this); 参考: http://www.victordramba.com/?p=36 [...]